MATH + MEDIA = Syllabus

There will be three major creative projects and a midterm research paper.

The class will begin with Barney's introduction to the Max/MSP/Jitter world. Steve will provide mathematical contextualization. As the course progresses there will be lectures on the mathematics of sound and image in Max.


1. Data Visualization

Represent a Data Set in Sound and Image. The original data should be of scientific or mathematical interest, but your machine should be able to process a variety of data sources. There should be multiple sonic and visual representations, at least three sound models and three image models.

Sonification: the representation of data with sound

ICAD -> International Community for Auditory Display
The Sonification Report
LEONARDO ON-LINE: Life Music: Life Music: The Sonification of Proteins
Scientific Sonification

Technische Fakultaet

Sonification Examples
Data Exploration by Sonification

The vOICe - Vision Technology for the Totally Blind

The vOICe - Seeing with Sound
The vOICe Sonification Applet - Draw your own Sound
The vOICe Internet Sonification Browser

Google Search: sonification


Diagrammatic Reasoning Site
Visualization '96 - Mathematical Visualization
Amit's List of Spatial Reasoning Resources (1998)
Image Algebra
Colour Order Systems in Art and Science (English, Franšais, German)

The Mathematics of Sound

Why look at waves?
The Scientist and Engineer's Guide to Digital Signal Processing [ PDF Version - the whole book]
NCTM Sound Wave Applet


Interactive Music Project
Electronic Music Foundation

Electronic Arts Productions

Music Visualizers
Visual Music
Electronic Arts Sites and Related Sites

Synesthesia - Doctor Hugo || Museums of the Mind ||

Iconic v. Diagrammatic Representation


2. Algorithmic Sound and Image

Generate sound and image through algorithms of your devising. This machine must have the following modes: automatic (both random and non-random), interactive, record/playback. Interactivity may be in response to direct user interaction and/or to data-ification of environmental incidence (e.g., sensors, video tracking ...)

Algorithmic Art

Algorithmic Art - Graham Budgett UCSB
'algorithmic art' links
The importance of genetic algorithms in computer art
Explorations in computer graphics
Algorithmic Art and Artificial Intelligence - say it with software art!

Roman Verostko

Algorithmic Procedures and Practice, Roman Verostko
Algorithmic Art: Composing the Score for Fine Art
Algorithms and the Artist
Algorithmic Art of Bob Brill -- HOME PAGE

Jean-Pierre Hébert

Jean-Pierre Hébert - Studio
conceptual algorithmic art
Definitions for Algorism & Algorists
art and mathematics
GRATIN - (Research Group in Interactive and/or Digital Art and Technology)
Evolutionary Computation and its application to art and design
EVolutionary Art v1.71 - Concepts
Google Search: Art Algorithm

Beauty in Number

Unit 2 - The Golden Ratio & Squaring the Circle in the Great Pyramid
Unit 3 - Pythagoras & Music of the Spheres
Mathematics & Music
Pythagoras Theorem and Fibonacci Numbers
aesthetic computing

Generative Art

Mouse Brain - Georgia Institute of Technology :: News Room :: News Release
6th GENERATIVE ART Conference, Italy
Generative Art Links
Generative Art Bibliography
Web Net Museum-Fred Forest-Retrospective-Generative art-Artists, criticism
The authorship of generative art
v.ramos [IST]
anti-thesis: the dialectics of generative art (as praxis)
Logics for constructing generative art systems
Generative Art / Software Art - links for lowfi
Google Search: vitorino ramos
Google Search: Generative Art


tonecolor: visual music arts
Generative Art and Music: Greg Jalbert (many links)
Generative Art: An exploration of meaning: Greg Jalbert

Software Fun

Signwave Autoshop 1.1
Signwave Auto-Illustrator 1.2
Artificial - Image Generation Tools

3. FINAL: Self-directed project

Proposal/Research due by Midterm.

Midterm Research Paper

To propose: self-directed research project. This will explain and justify your final creative work.

Some questions you could answer: How is your final project mathematical? Place your project in it's context. Look at the historical and social development of the mathematics that inform your final project. Who are your precedents? Where did they get the math? Did they love math? Did the understand it?

Another approach: A person, a place, a theory & it's implications elsewhere (outside of "math") and/or today.

Must include a Web bibliography.


back to MATH + MEDIA